Zeverland storage & inventory: loot needs a home

Between vehicle cargo modules and camp warehouses, storage is a quiet pillar of the Zeverland loop. Here's everything confirmed so far — and, just as important, what isn't.

Last verified: October 26, 2026 · Sources: official Steam page, roadmap, playtest footage.

Roadmap-confirmed Playtest-observed UI Base storage: not documented

Confirmed: storage on vehicles

  • The July 2026 roadmap promises living, storage and combat modules mounted freely on your vehicles — cargo capacity is a design pillar, not an afterthought.
  • The playtest vehicle menu's Space Expansion category ("add more space for building and placement") points the same direction.
  • Roof cargo frames and racks are named parts for the mobile-home build — see the RV guide.

Observed: the playtest inventory UI

  • A numbered hotbar (slots 1–0) with stack counts and per-item durability bars.
  • Ammo counters per weapon, plus keybind chips for quick actions.

Not documented yet

  • Base storage — chests, warehouses or camp-wide inventories haven't been shown publicly.
  • Weight limits or slot caps — no official numbers exist.
  • Shared storage rules for co-op crews — unknown.

Related: camp building (where storage will likely live) and the dismantle-and-combine loop that keeps filling it.